

Basic lands: We learn from Affinity and throw in a single Mountain to help vs.Fifteen lands with four Simian Spirit Guide felt adequate.Getting to four mana also takes an eternity. Unburial Rites : Really isn't what the deck is trying to do.Unfortunately, if we ran too many of them, we saw hands with more cantrips than useful cards. Street Wraith, Gitaxian Probe : Taking notes from manaless Dredge decks, these two all-stars significantly increased consistency and explosiveness.This was likely the most important piece the deck needed. Rally the Peasants : This gives you the added reach to finish your opponent or helps get rid of their large creatures when they're forced to block.Life from the Loam : Slowly muscled out Golgari Thug as our ninth, tenth and/or eleventh Dredgers. This gave you a reliable way to pump up a Conflagrate or find the lands to cast Golgari Grave-Troll (a rare sight, but note-worthy when it happens).Unfortunately, these play more of a midrange game than an aggro-combo game. Gravecrawler, Vengevine : Prized Amalgam loves the interaction with these.


Bridge from Below : Bridge seemed to only excel with Dread Return. It was excellent when your opponent didn't pay close attention to your graveyard in combat, but we couldn't afford slots that relied on lazy opponents.Far too many sac outlets ended up rotting in our opening hands. Sacrifice outlets (ex.: Viscera Seer, Greater Gargadon ) with Bridge from Below: Cute in theory, but fairly rocky in practice.Here are a few things we considered or tested: I needed help and Patrick was the person for the job. What I was testing with my flex slots wasn't working. Bridge from Below rotted in my hand more times than I'd prefer. The deck was explosive, but inconsistent. That left me with a rough framework, two slots to play around with, and a lot of testing: Topped up Bloodghasts and Simian Spirit Guide s since Dredging creatures (and not sacrificing them for a large payout) was now the focus of the deck.Added our Prized Amalgams and Insolent Neonates and.Took out banned cards and the cards supporting them (ex.I eventually found Card Kingdom and Randy Buehler's No-Banned-List Dredge deck. Searches across forums led me to Modern manaless Dredge decks and weak brews not what I had in mind. With Legacy Dredge not looking like anything close to something Modern legal, I had to look elsewhere. With that, our deck's goal will be simple: Dredge a massive board quickly and turn creatures sideways until your opponent concedes. There is a clear synergy between Narcomoeba, Bloodghast, and Prized Amalgam. I partnered with local brewer/jank player Patrick Lalonde to test and refine the deck with the hopes of having something serviceable ready for the Shadows Over Innistrad release. Since then, we've had reasonable success in our testing and are starting to bring it out to events. I'll talk about the early ideas, how the deck evolved, and where the deck is now. Seeing Insolent Neonate spoiled was icing on the cake. I've never been a good brewer but when Prized Amalgam was spoiled, I knew there were immediate applications to Dredge deck in Modern.
